![]() Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system. Anvil has been improved for Assassin's Creed II. The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Nintendo Switch, Xbox 360, Xbox OneĪnvil (until 2009 known as Scimitar) is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360 and Xbox One.Ĭlaude Langlais, technical director of Ubisoft Montreal, says that modeling is done in 3ds Max for environment and ZBrush for characters. Buying through these links helps support PCGamingWiki. Some store links may include affiliate tags. 3.1 Scimitar 3.2 Anvil 3.3 AnvilNext 3.4 AnvilNext 2.0. 1 Technology 2 Features 3 Games using Anvil. Anvil (until 2009 known as Scimitar) is a game engine created in 2007 by Ubisoft Montreal.
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